AI State Management
I’ve been working on a new approach to managing AI state, inspired by games like Dwarf Fortress . Instead of treating an agent’s behavior as a monolithic file that needs to be regenerated with every change, this method structures state as a database of files with predefined modification rules . The key idea: every change is atomic and doesn’t alter the structure of the data . Instead of passing around entire datasets, updates are expressed as delta changes (e.g., state.var.x = y ). This dramatically reduces data transfer, improving both performance and coherence, especially in multi-agent systems. Each modification can be semantically validated on the fly —does the new value make sense? This minimizes errors and ensures consistency across multiple agents working on the same dataset. Think of it as version control for AI states, but at a granular level, allowing fast, scalable, and intelligent state updates without unnecessary rewrites. I’m calling this AI State Management ,...